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IC.PolySplitRing IC.SizeInScreen IC.GeoEdgeLoop IC.FrameIt IC.ExtendSurface |
Thanks to Zbuffer for support and ideas |
IC.PolySplitRing — Included in IC.Shape
PolySplitRing is the name of a Maya tool that inserts an edge loop by selecting a single edge of a poly object. It gives a preview of the loop and can be adjusted along the starting edge before applying the actual cut. This 3ds Max version is based on the same principles: once active, shows a visual preview of the loop starting edge. It is in green if the current edge supports an edge loop, or in red if it does not. The first left mouse button click selects the current edge and shows the visual preview of the complete edge loop. It can be adjusted along the edge. The second left mouse button click applies the cut and creates the edge loop geometry. In every step a right mouse button click brings the system one step back, from edge loop preview to starting edge preview, and from starting edge preview to quitting the PolySplitRing.
Note: Undo doesn't work always with this tool. Remembrer to save often.
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![]() Thanks to Andrew "oXYnary" Robinson for the original concept |
IC.SizeInScreen
IC.SizeInScreen calculates the apparent dimension measured in pixels of the current selection in Screen Coordinate System. Works on Editable Polys and Meshes.
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Thanks to Ben "poopinmymouth" Mathis for the original concept |
IC.GeoEdgeLoop — Included in IC.Shape
IC.GeoEdgeLoop refits a single or multiple closed edge loops to regular shaped polygon(s). It works on Editable Poly Objects and Edit Poly Modifiers. On single edge loop selection two algorithms are available: Refit by Vertex and Average. On multiple edge loop selection only Average is available. The edge loop is flattened on the average plane.
Select one or more closed edge loops, run the script, follow on screen instructions. Right click aborts the command.
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Thanks to Pior "pior" Oberson for the original concept Hendrik-Jan "renderhjs" Schoenmaker for suggestions and ideas |
IC.FrameIt — Included in IC.Shape
IC.FrameIt helps the viewport navigation taking care of viewport orientation and
zoom factor according to geometry in the scene. Its adaptive behaviour allows
to get the better framing for each condition.
Note: See SETTINGS section at the beginning of the script to adjust framing behaviour.
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Thanks to Pior "pior" Oberson for the original concept |
IC.ExtendSurface
IC.ExtendSurface extends an Editable Poly surface from its border. If no elements are selected, all borders are extended.
Note: Undo can be performed only from Main toolbar button or by pressing CTRL+Z after stopping the tool. New in version 0.2: Better handling of extension slant.
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